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Factory Method Design Pattern in Java Explained

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By Pratik Bhuite | 40 min read

Hub: Java / Design Patterns

Series: Java Design Patterns Series

Last updated: Aug 30, 2026

Part 6 of 9 in the Java Design Patterns Series

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Factory Method Pattern in Java: Explanation and Example

Imagine you are extending the stock trading platform from the simple factory example to handle exchange-specific settlement rules. Apple trades settle with one depository flow, Amazon with another, and Google with a third. With a single StockFactory that switches on StockCompany, every new instrument edits the same method, merge contention rises, and code review becomes a hunt for missing case branches. Now imagine a new exchange partner asks for a pluggable settlement behavior without touching your core trading module. A central switch is the wrong place for that extension model.

The Factory Method design pattern in Java, also known as the Virtual Constructor, solves exactly this inheritance-driven extension problem. A base creator declares the factory method, and each concrete creator subclass decides which Stock to create. The trading core programs against the abstract creator, and a new instrument is introduced by adding a new creator rather than editing a shared switch. This guide expands the pattern from mechanics to real production trade-offs, and if you have not yet seen the simpler centralized variant, start with Factory Design Pattern Java Simplified before this one.

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What Is the Factory Method Pattern?

Factory Method is a creational Gang of Four pattern that defines an interface for creating an object and lets subclasses decide which class to instantiate. You can think of it as moving the new from a central switch into a polymorphic method: the framework declares “someone will create a Stock” through getStock(), and AppleFactory, AmazonFactory, and GoogleFactory each answer that promise with their own product.

The critical insight is who owns the decision. In Simple Factory the decision lives in a conditional inside one class. In Factory Method it lives in the class hierarchy itself. That shift matters when you want to extend the system without modifying existing code. Adding MicrosoftFactory means adding a class, not editing a shared method, which is the Open-Closed Principle in its most literal form and a recurring theme in SOLID Principles in Java.

Product behavior remains behind an abstraction. The trading module never asks for an AppleStock. It asks a SuperStockFactory for a Stock and then calls buyShares() or sellShares(). That abstraction is what lets a new creator change product configuration, inject tracing, or add validation, while the caller stays unchanged.

Why Factory Method Exists: The Extension Problem

The pressure that leads to Factory Method is extension pressure, not merely branching pressure. Consider how a brokerage like Zerodha or Robinhood onboards a new instrument family contributed by a partner team. With a simple factory, the partner must edit the central StockFactory, add an enum constant, add a branch, and negotiate merge approval on a hot file. If two partners ship instruments the same week, both edits contend on the same method. If the platform also supports plugins or A/B variants per instrument, a closed switch cannot cleanly model per-variant construction logic that diverges in dependencies and resource handling.

Factory Method addresses extension by applying inversion. The platform defines the abstract creator SuperStockFactory and trusts external modules to supply subclasses such as AppleFactory. At composition time, a registry or configuration chooses which creator to instantiate, and the platform uses it purely through the abstract type. This is the same intuition the JDK applies with Collection.iterator(). ArrayList and LinkedList each override iterator() to supply their own Iterator subtype, and the client iterates without branching. If ArrayList had to expose a central string switch to select iterator implementations, the collection framework could not be extended by library authors without touching JDK internals.

The pluggable shape also clarifies testing. A test can provide a TestStockFactory returning a stub Stock that records interactions, while the trading workflow remains unchanged. The alternative you will often see for small single-axis branching is the simpler centralized approach in Factory Design Pattern Java Simplified, which is preferable when extension without modification is not a real requirement and the hierarchy is small.

Simple Factory vs Factory Method vs Abstract Factory

Three choices sit next to each other and picking the lightest correct one is the mark of judgment in review:

Simple Factory: One factory class with one typed method switching on an enum. The branching is explicit and centralized. Choose it when one product axis varies by runtime input and you are comfortable editing that method for each new variant.

Factory Method: An abstract creator declares getStock() and subclasses override it to supply the concrete product. Branching disappears into polymorphism. Choose it when new variants should be added by adding a subclass, when plugin teams need to contribute products without touching platform code, or when per-variant creation carries divergent dependencies.

Abstract Factory: One factory interface offers several creation methods for a family, such as createProcessor() plus createStorage(). Choose it when products must be created together as a compatible kit and the consequence of mixing families is more than cosmetic. If you have one product axis, Abstract Factory is overkill, and the family framing in Abstract Factory Pattern in Java: Explanation and Example shows that graduation clearly.

Treat Simple Factory as the default for small internal domains, Factory Method as the answer to extension without modification when inheritance is already the team’s extension idiom, and Abstract Factory as the answer to family cohesion. Using inheritance just to look like GoF when a single method would have sufficed is the most common regret in this area.

Participants and Their Responsibilities

Factory Method has four participants, and each carries a distinct reason that goes beyond pattern ceremony:

Product is the Stock abstraction with buyShares(int n) and sellShares(int n). WHY abstract? Because the client must not acquire the freedom to call Apple-only operations that would prevent substitution. A narrow contract guarantees that any future instrument honoring buy and sell semantics can plug in.

Concrete products such as AppleStock, AmazonStock, and GoogleStock implement that contract with business-specific semantics. WHY keep them separate instead of one parameterized stock? So that each instrument’s rules, fees, and exchange side effects can diverge without accumulating flags on a generic class.

Creator is the abstract factory SuperStockFactory that declares getStock(). In this example it declares a single creation method, which is the classic Factory Method shape. WHY declare it abstract rather than concrete? To force subclasses to answer the creation question explicitly and to let the framework program against the abstraction, not a concrete choice.

Concrete creators such as AppleFactory, AmazonFactory, and GoogleFactory override getStock() and return their product of choice. WHY one creator per product? So that per-product construction detail, including which concrete product to instantiate and what auxiliary logging or state to apply, is localized. A new instrument is added by adding a new creator class, not by editing an existing file.

The client is intentionally thin. It instantiates or receives the concrete creator it needs and then calls getStock() through the abstract creator type. That reliance on abstraction is what makes the design open for extension but closed for modification in the creation dimension.

Mermaid Creation Flow Diagram

flowchart TD
    C[Client\nneeds Stock] --> CC{Choose Creator}
    CC -- Apple --> AF1[Concrete Creator\nAppleFactory]
    CC -- Amazon --> AF2[Concrete Creator\nAmazonFactory]
    CC -- Google --> AF3[Concrete Creator\nGoogleFactory]
    AF1 --> FM1[Factory Method\ngetStock]
    AF2 --> FM2[Factory Method\ngetStock]
    AF3 --> FM3[Factory Method\ngetStock]
    FM1 --> P1[Concrete Product\nAppleStock]
    FM2 --> P2[Concrete Product\nAmazonStock]
    FM3 --> P3[Concrete Product\nGoogleStock]
    P1 --> ABS[Abstract Product\nStock]
    P2 --> ABS
    P3 --> ABS
    ABS --> USE[Client calls\nbuyShares / sellShares]
    USE --> RET[Return to Client]
    RET --> NF{New Instrument?\nadd TeslaFactory}
    NF -- Yes --> CC
    NF -- No --> DONE[End]

    classDef creator fill:#e1f5fe,stroke:#01579b,stroke-width:2px,color:#000000;
    classDef product fill:#f3e5f5,stroke:#4a148c,stroke-width:2px,color:#000000;
    classDef client fill:#e8f5e9,stroke:#1b5e20,stroke-width:2px,color:#000000;
    class AF1,AF2,AF3,FM1,FM2,FM3 creator;
    class P1,P2,P3,ABS product;
    class C,CC,USE,RET,NF,DONE client;

The feedback loop at the bottom captures the value proposition. Adding a new instrument as TeslaFactory plus TeslaStock loops back into creator selection without revisiting the trading core. That locality is why code review tracks the creator hierarchy rather than a growing switch statement, and why the cohesion guidance in SOLID Principles in Java surfaces naturally when this pattern is applied correctly.

Implementation Steps

A clean Factory Method implementation follows four steps, each with a practical check that prevents the usual regression:

  1. Model the product abstraction first. Declare Stock with buyShares() and sellShares() plus any common helper such as the NASDAQ announcement in its constructor. WHY start here? Because the product contract is what the creator and client both depend on. Leaking Apple-only details forces every creator into an Apple-shaped mold and defeats interchangeability.

  2. Declare the creator abstraction with the factory method. Introduce SuperStockFactory exposing getStock(). In this example the method takes no parameter because each concrete creator is already bound to one product. If you add a parameter that switches inside the subclass, you have reintroduced Simple Factory inside Factory Method and should simplify.

  3. Implement one concrete creator per variant. Create AppleFactory returning AppleStock, AmazonFactory returning AmazonStock, and similarly for Google. WHY one class per variant? To keep construction branches out of shared code and to allow per-creator constructor injection if a variant later needs a config or gateway that siblings do not.

  4. Write the client against the creator abstraction. The trading module should accept or select a SuperStockFactory, call getStock(), and use the resulting Stock without naming the concrete stock class. Verify that no client imports AppleStock directly after the migration. If it still compiles when AppleStock is temporarily deleted, the abstraction boundary has succeeded. For construction that needs many optional fields rather than type selection, compare with Builder Pattern in Java: Explanation and Example, and for coordinated families, revisit Abstract Factory Pattern in Java: Explanation and Example.

Real-World Code Example: Stock Creators per Company

The scenario mirrors the Simple Factory stock example but reorganized so each company owns its creator. The client selects the creator it needs and calls the factory method. Every Stock announces the NASDAQ exchange in its constructor and then executes the business method.

Product Abstraction

package com.adevguide.java.designpatterns.factorymethod;

// WHY: abstract product hides variant specifics so trading workflow can use any instrument uniformly
public abstract class Stock {

    public Stock() {
        // WHY: common ceremony in constructor guarantees every product announces exchange without client involvement
        System.out.println("You are making Transactions at NASDAQ");
    }

    public abstract void buyShares(int n);

    public abstract void sellShares(int n);
}

Concrete Products

Three variants keep sibling logic local. Future divergence such as lot-size validation or fee computation naturally lives in the product class that owns it.

package com.adevguide.java.designpatterns.factorymethod;

public class AppleStock extends Stock {

    @Override
    public void buyShares(int n) {
        // WHY: product owns instrument-specific messaging so creator and client stay generic
        System.out.println("Congrats!! You have successfully bought " + n + " Apple Shares.");
    }

    @Override
    public void sellShares(int n) {
        System.out.println("Congrats!! You have successfully sold " + n + " Apple Shares.");
    }
}

package com.adevguide.java.designpatterns.factorymethod;

public class AmazonStock extends Stock {

    @Override
    public void buyShares(int n) {
        System.out.println("Congrats!! You have successfully bought " + n + " Amazon Shares.");
    }

    @Override
    public void sellShares(int n) {
        System.out.println("Congrats!! You have successfully sold " + n + " Amazon Shares.");
    }
}

package com.adevguide.java.designpatterns.factorymethod;

public class GoogleStock extends Stock {

    @Override
    public void buyShares(int n) {
        System.out.println("Congrats!! You have successfully bought " + n + " Google Shares.");
    }

    @Override
    public void sellShares(int n) {
        System.out.println("Congrats!! You have successfully sold " + n + " Google Shares.");
    }
}

Abstract Creator

package com.adevguide.java.designpatterns.factorymethod;

// WHY: declaring getStock as abstract forces each creator to answer creation explicitly
public abstract class SuperStockFactory {

    public abstract Stock getStock();
}

Concrete Creators

Each concrete creator knows exactly one answer. This is where polymorphic branching replaces the central switch, and where per-variant dependency injection would land if a product later needed a gateway or config object that siblings do not share.

package com.adevguide.java.designpatterns.factorymethod;

public class AmazonFactory extends SuperStockFactory {

    @Override
    public Stock getStock() {
        // WHY: factory method returns Stock abstraction so caller cannot depend on AmazonStock specifically
        return new AmazonStock();
    }
}

package com.adevguide.java.designpatterns.factorymethod;

public class AppleFactory extends SuperStockFactory {

    @Override
    public Stock getStock() {
        return new AppleStock();
    }
}

package com.adevguide.java.designpatterns.factorymethod;

public class GoogleFactory extends SuperStockFactory {

    @Override
    public Stock getStock() {
        return new GoogleStock();
    }
}

Client That Uses Creators Through Abstraction

package com.adevguide.java.designpatterns.factorymethod;

public class Client {

    public static void main(String[] args) {
        try {
            // WHY: instantiate concrete creator closer to composition root; the workflow below stays abstraction-only
            Stock appleStock = new AppleFactory().getStock();
            appleStock.buyShares(10);

            System.out.println("**********************************");
            Stock amazonStock = new AmazonFactory().getStock();
            amazonStock.sellShares(20);

            System.out.println("**********************************");
            Stock googleStock = new GoogleFactory().getStock();
            googleStock.buyShares(30);
        } catch (Exception e) {
            // WHY: keep handling close to boundary so production can map to domain response instead of raw stack trace
            e.printStackTrace();
        }
    }
}

Output:

You are making Transactions at NASDAQ
Congrats!! You have successfully bought 10 Apple Shares.
**********************************
You are making Transactions at NASDAQ
Congrats!! You have successfully sold 20 Amazon Shares.
**********************************
You are making Transactions at NASDAQ
Congrats!! You have successfully bought 30 Google Shares.

Notice what did not appear in the client: no branching on symbol strings, no central factory to modify, and no casting. If the client were refactored to accept SuperStockFactory as a constructor dependency rather than instantiating creators inline, wiring a new instrument would become a configuration decision at the root, which is exactly the shape that scales for plugin-driven products.

Real-World Example: How JDK, Spring, and Netflix Use Factory Method

JDK Collection.iterator(). The declared method Collection.iterator() is a textbook Factory Method. ArrayList overrides it to return an ArrayItr, LinkedList overrides it to return a ListItr, and HashSet returns its own iterator that traverses buckets. The caller iterates without branching. Frameworks that introduced a central switch on collection type to select iterator implementation instead would have blocked custom collections like CopyOnWriteArrayList from supplying their own iterator without touching core code, which is why the inheritance-driven variant survived in the platform.

Spring FactoryBean. A Spring FactoryBean.getObject() is a framework Factory Method. A bean definition declares a FactoryBean type such as SqlSessionFactoryBean or a custom service factory, and the container calls getObject() to obtain the product. The application context programs against the factory bean abstraction, while each FactoryBean subclass knows how to assemble its specific product, including resource lookup and proxy wrapping that must not leak into the consumer.

NetflixOSS and AWS SDK pluggable factories. In AWS SDK v2, clients such as S3AsyncClient and their builders delegate request marshalling through factories tied to service configuration, and in Netflix-era OSS libraries like Ribbon and Hystrix, strategy factories supply retry and isolation policies by overriding factory methods per service. A notification service at Netflix that supports email, push, and SMS often fronts its sending path with a per-channel factory such as EmailNotificationFactory and PushNotificationFactory overriding a common createSender() Factory Method. Adding Slack as a new notification channel means adding SlackNotificationFactory and its products. The shipping workflow still calls one factory method and the new path is previewed behind a feature flag without re-approving changes in the core send path.

When to Use vs When NOT to Use

Use Factory Method when:

  • You want new concrete products to be added without editing existing creation code. Adding a new trading instrument as TeslaFactory plus TeslaStock is additive, which keeps the class that previously handled Apple and Amazon untouched. This is the direct interpretation of the Open-Closed guidance in SOLID Principles in Java.

  • The creation decision naturally belongs to a framework whose base type already varies. The classic signal is a base class such as NotificationService where EmailNotificationService and PushNotificationService each supply a different NotificationSender through a factory method that the base workflow calls.

  • Per-variant creation needs divergent construction detail. An AppleStock that requires engagement with an Apple-specific telemetry client has different constructor needs from a GoogleStock. Giving each creator its own class keeps that detail from contaminating a shared switch.

Do NOT use Factory Method when:

  • You have one fixed product and no extension story. Introducing a whole creator hierarchy for a domain that will never grow adds interfaces, test doubles per creator, and setup ceremony whose benefit is never realized.

  • The creation choice is a closed set that rarely changes and fits naturally in a typed enum. In that closed scenario the simpler centralized approach in Factory Design Pattern Java Simplified keeps branching local and review-friendly without deepening the hierarchy.

  • You actually need coherent families, not single products. If Processor and Storage must co-vary by brand, a single getStock() Factory Method lets callers assemble mismatched kits. That invariant belongs to Abstract Factory Pattern in Java: Explanation and Example.

DimensionUse Factory MethodAvoid It
Extension modelAdd new variant by adding a creator subclassVariant set is closed and small
Branching locationPolymorphic dispatch across creatorsTyped enum switch would collapse naturally
Product scopeSingle product per factory methodRelated products must stay compatible as a kit
Framework fitBase type already varies by subclassNo framework extension point benefits from inheritance
Team costLocalization of per-variant constructor detailHierarchy depth burdens onboarding for little gain

Advantages and Trade-offs

Factory Method gives you extension without modification on the creation axis and sharpens the boundary between framework and product. Plugin teams deliver a new creator without editing the platform, client tests inject a test creator returning a stub product, and construction differences stay inside the concrete creator where they belong. The polymorphic seam is also the most natural way to model framework extension points that already use inheritance, such as collections supplying their own iterators or notification services supplying their own senders. The result is codebase that grows by addition rather than by contention on a shared factory file.

The price is hierarchy depth and conceptual load. Every new product introduces a new product class plus a new creator class, so two types per variant. That tally is felt in IDE navigation, in test doubles per creator, and in a code review checklist that now touches creator and product layers for a seemingly small feature. The second cost is discipline. The pattern presumes that the client programs against the abstract creator. If the composition root instead scatters new AppleFactory() calls everywhere, the inheritance benefit is present on paper but branching has merely moved, and the scattered creation regression survives in new clothing. Centralizing creator selection behind a registry, a configuration-to-creator mapper, or dependency injection wiring is backlog-worthy work that should be scheduled with the pattern itself.

Finally, the testing burden concentrates on creators. Each concrete creator deserves at least one test that asserts it returns the expected product type and, where the product constructor performs setup such as the NASDAQ announcement, that the setup survived the override. Without those tests, a passing workflow suite can still hide a creator that constructs an incorrectly initialized product, which surfaces later as a missing announcement or an incorrectly instrumented service in production.

Common Pitfalls

Keeping a hidden switch inside the Factory Method. Teams declare abstract Stock getStock(StockCompany company) on the creator, then have every subclass internally switch again on the same enum. The hierarchy suggests extension via polymorphism but the runtime behavior still accumulates branches that need central review. Fix this by keeping factory methods parameterless per concrete creator or, if routing logic is genuinely needed, centralizing the discriminator at the selection layer outside the creator hierarchy and letting each creator answer exactly one product.

Selecting the concrete creator with scattered conditionals that replicate outside the factory. Even with a textbook creator hierarchy, consumers can still write if (company.equals("APPLE")) factory = new AppleFactory() in multiple services. The switch has moved but not disappeared. Centralize selection at the composition root through a single StockFactories.forCompany(company) mapper or an injected provider, and pass the resulting SuperStockFactory as an abstraction to downstream code.

Binding the client to concrete creators instead of the abstract creator. A method signature like placeOrder(AppleFactory factory) compiles but reintroduces coupling. Every new instrument needs a new method overload or a growing instanceof chain. Keep method signatures on SuperStockFactory and Stock, and push concrete names to the wiring edge. This is the dependency inversion discipline that pairs naturally with the guidance in Singleton Creational Design Pattern Java Explained and SOLID Principles in Java: the service should depend on abstractions, and only the composition root names the concrete creators.

Interview Questions

1. What is the Factory Method pattern and how does it differ from Simple Factory?

Factory Method defines an abstract creation method on a base creator and lets subclasses override it to supply a concrete product, so dispatch is polymorphic rather than conditional. Simple Factory is a single class with a method that switches on a parameter. In this guide’s stock example, Simple Factory has StockFactory.getStock(StockCompany) branching in one place, while Factory Method has AppleFactory.getStock(), AmazonFactory.getStock(), and GoogleFactory.getStock() each answering one product. Use Simple Factory when branching is local and closed. Use Factory Method when you want to add a variant by adding a subclass without editing existing creation code, or when framework extension is driven by inheritance such as Collection.iterator().

2. How does Factory Method enforce the Open-Closed Principle?

It is open for extension to new products and closed for modification of existing creation and client code. Introducing Tesla as a new instrument means adding TeslaStock and TeslaFactory; the trading workflow that calls SuperStockFactory.getStock() does not need a branch added or a method edited. The closed property holds on the product addition axis, which is the exact expectation from SOLID Principles in Java. The opposite axis exposes the trade-off. Adding a new kind of product such as a sibling that is not a Stock requires extending the creator contract, so the principle applies only when one product type dominates evolution.

3. When would you choose Factory Method over Abstract Factory or Builder?

Choose Factory Method when the problem is choosing one product type through inheritance and the client flow is creation followed by use. Choose Abstract Factory when a single request must obtain several coordinated products that must belong together, such as a Processor that must match a Storage family, because Factory Method alone lets callers blend incompatible parts. Choose Builder when the complexity is not which class to instantiate but how many optional parts to assemble into one well-formed, immutable result as documented in Builder Pattern in Java: Explanation and Example. The type of bug you expect to prevent is the decision signal.

4. How does Factory Method improve testability over scattered new calls?

It replaces direct concrete construction with a seam the test can replace. A workflow that depends on SuperStockFactory can be instantiated in a test with new SuperStockFactory() { public Stock getStock() { return new FakeStock(); } } and exercised without real settlement dependencies. Products themselves can be fakes that record buyShares interactions, so the workflow assertion stays focused. With scattered new AppleStock() calls, each production class must be instrumented with mocks or the test must bring up the real dependency graph, which slows suites and couples them to construction details that are not the behavior under test.

5. What are the testing and maintenance costs introduced by Factory Method?

Every product variant implies two types, the product and its creator, so type count grows twice as fast as Simple Factory and every type needs at least one focused test. Test doubles multiply as well, and a naive harness may duplicate setup logic per creator while hiding shared behavior drift. From a maintenance standpoint, onboarding requires understanding both hierarchies and the wiring that maps runtime input to the right creator, so centralizing that mapping behind one StockFactories helper or DI configuration is not optional niceness, it is how the codebase avoids the scattered-selection regression. Budget for those mapping tests at introduction rather than after a new variant ships with duplicated selection logic.

6. When is Factory Method the wrong choice and what is a lighter alternative?

It is the wrong choice when the variant set is small, closed, and unlikely to grow, and when creation does not need per-variant dependencies that justify subclasses. Introducing a creator hierarchy for a two-variant domain that will never acquire a third is speculative generality that inflates ceremony and review burden. Prefer Simple Factory with a StockCompany enum, or for trivial cases a static helper method or even direct construction behind a single helper, as shown in Factory Design Pattern Java Simplified. You still preserve the ability to extract an incremental abstraction later when a genuine new variant appears with distinct construction needs.

Conclusion

Factory Method pays off when the product family grows through extension rather than through local branching:

  1. Declare creation in the hierarchy. Put getStock() on SuperStockFactory and let each concrete creator answer it, so the switch disappears into polymorphism.
  2. Keep creators single-product. Avoid giving factory methods a discriminator parameter that reintroduces the central conditional you just removed.
  3. Program against abstractions. Clients should import SuperStockFactory and Stock, not concrete factories or products, so swapping variants is a wiring change rather than a code hunt.
  4. Centralize creator selection. One mapping at the composition root prevents the scattered conditional regression and makes DI and test configuration straightforward.
  5. Graduate deliberately. When the challenge becomes kits that must stay compatible, move to Abstract Factory, and when it becomes assembling many optional pieces immutably, move to builder.

The natural companions to deepen creational design skills are Abstract Factory – creating families that stay compatible – which contrasts one-product Factory Method with coherent kits, and Builder – assembling many optional fields immutably, which solves construction complexity of a different shape. For the lighter sibling that centralizes branching, revisit Factory Design Pattern Java Simplified.

References

  1. Factory Method Pattern - Refactoring Guru
    https://refactoring.guru/design-patterns/factory-method
  2. Factory Method Pattern - OODesign
    https://www.oodesign.com/factory-method-pattern.html
  3. Design Patterns: Elements of Reusable Object-Oriented Software - Gamma et al.
    https://en.wikipedia.org/wiki/Design_Patterns

YouTube Videos

  1. “Java Design Patterns - Factory Method”
    https://www.youtube.com/watch?v=QVpUlvA0PSM

  2. “Master the Factory Method Design Pattern in Java”
    https://www.youtube.com/watch?v=bHvMN_1cDBw

  3. “The Factory Design Pattern In Java”
    https://www.youtube.com/watch?v=q6xHRXI93sM


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